The most important thing that creators, players, and critics of games can do is to care deeply about many other things that have nothing to do with games. It doesn’t even matter what it is. Knitting or car racing or woodworking or small-batch spirits or historical preservation or soccer or German Enlightenment philosophy or cinema or gardening or anything else. And ideally many things. And not just your own, either. The gravest worry I have about games writ large is that we are too cloistered, too internally-directed, interested mostly in ourselves and not enough in other things.
(Ian Bogost, Author, Game Designer and Scholar in this interview.)