Nobody really owns anything. We give back our bodies at the end of our lives. We own our thoughts, but everything else is just borrowed. We use it for a while, then pass it on. Everything.

(Deborah Ellis, Schriftstellerin)

If I had more time, I would have written less.

(Donald Bain, Schriftsteller, 1935-2017)

The most important thing that creators, players, and critics of games can do is to care deeply about many other things that have nothing to do with games. It doesn’t even matter what it is. Knitting or car racing or woodworking or small-batch spirits or historical preservation or soccer or German Enlightenment philosophy or cinema or gardening or anything else. And ideally many things. And not just your own, either. The gravest worry I have about games writ large is that we are too cloistered, too internally-directed, interested mostly in ourselves and not enough in other things.

(Ian Bogost, Author, Game Designer and Scholar in this interview.)

Fast, cheap and good … pick two. If it’s fast and cheap, it won’t be good. If it’s cheap and good, it won’t be fast. If it’s fast and good, it won’t be cheap.

(Jim Jarmusch)

The biggest thing that frustrates me in the world is I just want to say to everybody: You know that thing above your neck is not decoration. You have to use it.

(Sean Penn, actor, in Esquire)

We’re connected in so many different ways via technology … yet there’s this immense disconnect. Now there’s this pressure to present yourself that you’re happy, that you’re doing well. It creates anxiety.

(Lori Mothersell, therapist)

You’ve got an emergency. Who would you call at four in the morning, knowing that they would get out of bed and do whatever they could to help you? Those are your friends. That reduces your Christmas-card list a lot.

(Piers Morgan, TV Host, in Esquire Magazine)

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